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Weakest part of your game?
Putting <25 feet ----->Getting way better at this. Usually I make them, but those 8:30 rounds were killers for me!
Putting 25 feet to 60 feet ----->Needs work, but some days I am on!
Short upshots 120 feet and in ----->I can always land right by the basket. "In" is a different story!
Anhyers ----->Not scared of them any more.
Long bombing drives ----->I have never thrown a long bombing drive in my life!
Tunnel shots ----->feel fairly comfortable with them, but hit some trees!
2 finger shots ----->Getting better. Helped me par some long holes in Tulsa.
Rollers ----->Also getting better. I still can't throw a roller further than I can throw an air shot. Just something I live with.
hyzering around things ----->This is one of my strengths!
My biggest problem is making a stupid decision at least once a round. Usually it had to do with trying to go for it. I need to just play my game and not try to do more than I know I can do. It does not help you to try and throw all the way to the bucket and hit a tree 20 feet off the fairway! Maybe some day I will learn!
Putting 25 feet to 60 feet ----->Needs work, but some days I am on!
Short upshots 120 feet and in ----->I can always land right by the basket. "In" is a different story!
Anhyers ----->Not scared of them any more.
Long bombing drives ----->I have never thrown a long bombing drive in my life!
Tunnel shots ----->feel fairly comfortable with them, but hit some trees!
2 finger shots ----->Getting better. Helped me par some long holes in Tulsa.
Rollers ----->Also getting better. I still can't throw a roller further than I can throw an air shot. Just something I live with.
hyzering around things ----->This is one of my strengths!
My biggest problem is making a stupid decision at least once a round. Usually it had to do with trying to go for it. I need to just play my game and not try to do more than I know I can do. It does not help you to try and throw all the way to the bucket and hit a tree 20 feet off the fairway! Maybe some day I will learn!
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Master Dyck
- Posts: 259
- Joined: Fri Aug 06, 2004 9:14 pm
- Location: Moundridge, KS
I am with Don that the weakest part of my game is the inconsistancy of my shots and my shot choices. But, you're not asking what's the weakest part of our game but "in our bag" so I would have to say the my roller is the weakest.
I'm getting better at the bomb roller because I was taught that the true roller should come after the distance of the drive is exhausted. In other words, the roller begins after the drive ends. When I tried that, it all made sense.
My problem is more in my head. In a casual round or practice my rollers tend to go where I want them. But in a league/tournament round I try too hard/think about it too much and the angle of landing is either too low or too high.
My second weakest throw is the 2 finger. The opposite happens for me. In practice I try too hard and I can't get it right but in tournament play I only throw the 2 finger when I have no other choice and I always surprise myself. I 2 fingered a long deuce on basket #5 in Pratt from way back in the creek only because that was the only shot that I could come relatively close to the basket.
You should have a tomahawk as an option in this poll. I hear more people say they wish they had that shot in their bag more than any other shot. I do not have that shot in my bag unless it is under 175-200 ft. I have problems with pain in my right elbow and shoulder that I can't throw overhand such as a baseball or football. So, a tomahawk of any great distance is out of the question for me.
I'm getting better at the bomb roller because I was taught that the true roller should come after the distance of the drive is exhausted. In other words, the roller begins after the drive ends. When I tried that, it all made sense.
My problem is more in my head. In a casual round or practice my rollers tend to go where I want them. But in a league/tournament round I try too hard/think about it too much and the angle of landing is either too low or too high.
My second weakest throw is the 2 finger. The opposite happens for me. In practice I try too hard and I can't get it right but in tournament play I only throw the 2 finger when I have no other choice and I always surprise myself. I 2 fingered a long deuce on basket #5 in Pratt from way back in the creek only because that was the only shot that I could come relatively close to the basket.
You should have a tomahawk as an option in this poll. I hear more people say they wish they had that shot in their bag more than any other shot. I do not have that shot in my bag unless it is under 175-200 ft. I have problems with pain in my right elbow and shoulder that I can't throw overhand such as a baseball or football. So, a tomahawk of any great distance is out of the question for me.
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discgolfer_1999
- Posts: 361
- Joined: Wed Sep 01, 2004 10:25 am
- Location: Overland Park, Kansas
My worst part is throwing Regular
I can only throw it about 350 on a good rip, and have very terriable control. 2Finger I can bomb 400+ with very good control, hit almost any line I want. Its weird cause I threw Regular for 5 years straight, and 2 Finger for almost year and a half. But find 2 Finger to be almost effortless to BOMB. My run up consists of 2 small steps and a 400 ft drive explodes out of my hand
It seems easier to control and easier to learn to CRUSH to me. So many other golfers up here tell me it looks like I hardly throw it but it goes foreverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Plus throwing 2 Finger my arm is never sore
Throwing regular always made my arm between my shoulder and elbow be very sore at night
Why can't I throw Backhand Dr. Smitty?
Why can't I throw Backhand Dr. Smitty?
Last edited by Ring on Fri Aug 04, 2006 9:20 pm, edited 1 time in total.
Evreybody dies but not everybody lives...
- Schoen-hopper
- Posts: 6301
- Joined: Thu Aug 05, 2004 12:58 pm
There is no option for mid range shot. I don't struggle terribly with it as a full shot in the 280-330' range. It's the distances before and after that that I struggle with. For shots in between mid and drive, I'll just throw a hyzer to kill the distance. Either a spike or a rediculously overstable disc. What if there isn't a hyzer shot though? Trying to calculate how to burn an anny into the ground to limit the distance is very difficult.
The other shots that are between 220 and 290 are even worse for me. I don't trust the putter, especially when its windy. Need more practice there. I think throwing long putter shots are key to really getting the game dialed in. As I don't throw them enough, my putter almost always flips (I should throw a more stable putter for drives I think) and my Rhyno always hyzers. I think most of you might advise me to throw a midrange with less power. I admit that I haven't given it an honest effort, but this has never worked for me. I see people playing driver short on a short hole and I'll bomb past with a Buzzz. I don't see how people play short upshots with fast mids. They are too overstable and too long.
Anyways, this distance range causes me to make poor choices, especially if throwing a spike hyzer is out. The typical pro will either park this kind of hole (which there are plenty of) or leave himself a 30' putt and make it. I'll leave it way short or way long and try to make up for it with an aggresive long putt. I'll end up with a 4's on duece holes and find a way to lose a round by 12 shots or more.
For my selection, I went with the bad putting. I give up at least 4 strokes on average per round. I have to say that since I finally switched to a straddle put, I'm missing less short putts. The longer ones are close misses now instead of "what was that?". Thinking about the mechanics of the shot for tricky or dangerous putts is helpful, but I've learned that during a putt is a terrible time to catch yourself "thinking".
I almost went with the anyhyzer though. I can hyzer out of many a tough situation, but throwing anny's are totally unnatural for me. I can play them, but they are a totally different throw then the natural anny. Called a hyzer flip, I'll actually start the shot flat or with hyzer and let the disc do the work. The anny I'm talking about struggling with is played with a more overstable disc and is released with the far edge of the disc angled up. Picturing the shot Jon Cunningham's throw comes to mind. He played the shot to hyzer out and got a nice helix.
Regardless of what flight that type of release creates, it is the weight shift at release that I struggle with. With a hyzer shot, I can keep my weight low and spring forward at the end while keeping everything on plane. When I try to throw an opposite angled release (anny), I end up leaning back and to the right when I throw. The results are horrible and my disc actually ends up hyzering more than when I intend to throw a hyzer. This is due to the upward attitude of the disc and the lack of power on the shot. I have heard that the weight transfer is actually more powerful for an anhyzer than for a hyzer. Maybe I just need some help here. I never liked throwing anny's. That's why I'm working on the flick shot! There are 10 different things that can go wrong with the anny and ruin the shot. With a hyzer, you can make a mistake and still come out with a great shot.
As far as the rolling business goes, I like to throw really flippy discs. There are many that are good... Polaris, XL, XS, X-Press, Leopard, TL, Valkyrie, Archangel, Sidewinder, Roadrunner... just to name a few and there are probably a ton more. Some people are seing this list and saying that they are all too flippy to roll with. I would question that though. If you are going for distance, throw the disc way out to the left and throw it just like you would a typical drive. If thrown right, the disc will go almost 300 feet in the air and take off rolling for another 200. This type of roll is great for low ceing shots. You can actually get it to rise after you clear the low ceiling... and you haven't even started rolling yet. When playing more overstable plastic, you have to get the roll down quick. While playing 300' of air might not be the best way to control a roller, getting the disc immediatly on the ground with a less than perfect angle can be disasterous.
My suggestion is to get 5 or 6 good rolling discs and go practice. Practice finding what works best with even slightly different wind directions. Practice in the open field. Then practice on a big hole that has lots of room yet some trouble here and there. Hole 9 and 10 at Oak Park are pretty good for it. Practice getting them to shorten up a bit by playing them to turnover right. Same thing with a cut roller (which I actually find more difficult). Practice different heights and landing angles. By the time you have done all this a few times, you will know how a roller works best for you. Then you will be confident about throwing them and that counts for a lot! Man, if I followed all this advise, I would be good at throwing rollers.
The other shots that are between 220 and 290 are even worse for me. I don't trust the putter, especially when its windy. Need more practice there. I think throwing long putter shots are key to really getting the game dialed in. As I don't throw them enough, my putter almost always flips (I should throw a more stable putter for drives I think) and my Rhyno always hyzers. I think most of you might advise me to throw a midrange with less power. I admit that I haven't given it an honest effort, but this has never worked for me. I see people playing driver short on a short hole and I'll bomb past with a Buzzz. I don't see how people play short upshots with fast mids. They are too overstable and too long.
Anyways, this distance range causes me to make poor choices, especially if throwing a spike hyzer is out. The typical pro will either park this kind of hole (which there are plenty of) or leave himself a 30' putt and make it. I'll leave it way short or way long and try to make up for it with an aggresive long putt. I'll end up with a 4's on duece holes and find a way to lose a round by 12 shots or more.
For my selection, I went with the bad putting. I give up at least 4 strokes on average per round. I have to say that since I finally switched to a straddle put, I'm missing less short putts. The longer ones are close misses now instead of "what was that?". Thinking about the mechanics of the shot for tricky or dangerous putts is helpful, but I've learned that during a putt is a terrible time to catch yourself "thinking".
I almost went with the anyhyzer though. I can hyzer out of many a tough situation, but throwing anny's are totally unnatural for me. I can play them, but they are a totally different throw then the natural anny. Called a hyzer flip, I'll actually start the shot flat or with hyzer and let the disc do the work. The anny I'm talking about struggling with is played with a more overstable disc and is released with the far edge of the disc angled up. Picturing the shot Jon Cunningham's throw comes to mind. He played the shot to hyzer out and got a nice helix.
Regardless of what flight that type of release creates, it is the weight shift at release that I struggle with. With a hyzer shot, I can keep my weight low and spring forward at the end while keeping everything on plane. When I try to throw an opposite angled release (anny), I end up leaning back and to the right when I throw. The results are horrible and my disc actually ends up hyzering more than when I intend to throw a hyzer. This is due to the upward attitude of the disc and the lack of power on the shot. I have heard that the weight transfer is actually more powerful for an anhyzer than for a hyzer. Maybe I just need some help here. I never liked throwing anny's. That's why I'm working on the flick shot! There are 10 different things that can go wrong with the anny and ruin the shot. With a hyzer, you can make a mistake and still come out with a great shot.
As far as the rolling business goes, I like to throw really flippy discs. There are many that are good... Polaris, XL, XS, X-Press, Leopard, TL, Valkyrie, Archangel, Sidewinder, Roadrunner... just to name a few and there are probably a ton more. Some people are seing this list and saying that they are all too flippy to roll with. I would question that though. If you are going for distance, throw the disc way out to the left and throw it just like you would a typical drive. If thrown right, the disc will go almost 300 feet in the air and take off rolling for another 200. This type of roll is great for low ceing shots. You can actually get it to rise after you clear the low ceiling... and you haven't even started rolling yet. When playing more overstable plastic, you have to get the roll down quick. While playing 300' of air might not be the best way to control a roller, getting the disc immediatly on the ground with a less than perfect angle can be disasterous.
My suggestion is to get 5 or 6 good rolling discs and go practice. Practice finding what works best with even slightly different wind directions. Practice in the open field. Then practice on a big hole that has lots of room yet some trouble here and there. Hole 9 and 10 at Oak Park are pretty good for it. Practice getting them to shorten up a bit by playing them to turnover right. Same thing with a cut roller (which I actually find more difficult). Practice different heights and landing angles. By the time you have done all this a few times, you will know how a roller works best for you. Then you will be confident about throwing them and that counts for a lot! Man, if I followed all this advise, I would be good at throwing rollers.
Last edited by Schoen-hopper on Fri Aug 04, 2006 9:22 pm, edited 1 time in total.
- Schoen-hopper
- Posts: 6301
- Joined: Thu Aug 05, 2004 12:58 pm
Oh yeah...
The tomahawk is an extreemly useful shot. Especially now since the 2m rule is gone. This shot can take 100% of the trees out of play on some really difficult holes, especially out east, where short, thick evergreen trees are rampant. It's also a good shot because of it's unique maneuverability. Use it for when you need to go under, then over, then right, then left.... Too bad I have such a limited range with this shot.
Emac, you've got a bomb tomahawk. Why does the flick give you trouble?
The tomahawk is an extreemly useful shot. Especially now since the 2m rule is gone. This shot can take 100% of the trees out of play on some really difficult holes, especially out east, where short, thick evergreen trees are rampant. It's also a good shot because of it's unique maneuverability. Use it for when you need to go under, then over, then right, then left.... Too bad I have such a limited range with this shot.
Emac, you've got a bomb tomahawk. Why does the flick give you trouble?
If there is one thing I CAN do is hyzer around things.
So what you need to do is to let the disc do the work. Positively, absolutely has to turn left, I still use the old school Whippet. Because there is no way for me to make it go straight or flip, I just have to throw it straight past what you want to get around and let it do the turning. The Discraft equivelent must be the Xtreme.
Don't get too "shapy" when throwing hyzers around things. Get a "gotta turn left disc" and let it do the turning for you.
As for me, it's rollers. I just can't get the correct release down consistently. Sometimes they are a thing of beauty. Other times, I've never seen a disc crank a turn so quick! I know my problem is just not making the time to practice them. They are the secret weapon of the Master set. I need to get one to keep my Masters privleges.
So what you need to do is to let the disc do the work. Positively, absolutely has to turn left, I still use the old school Whippet. Because there is no way for me to make it go straight or flip, I just have to throw it straight past what you want to get around and let it do the turning. The Discraft equivelent must be the Xtreme.
Don't get too "shapy" when throwing hyzers around things. Get a "gotta turn left disc" and let it do the turning for you.
As for me, it's rollers. I just can't get the correct release down consistently. Sometimes they are a thing of beauty. Other times, I've never seen a disc crank a turn so quick! I know my problem is just not making the time to practice them. They are the secret weapon of the Master set. I need to get one to keep my Masters privleges.